Reasons for using Roblox (ft. SplitYourGamming10)
I am an Event Organiser for Roblox, and a developer that's experienced in many programming languages. I am known for my games such as MovieWorld and TM123 Studios.
Hi! I am SplitYourGamming10 (Aka TigerMANEK426). I Co-Own a group called TeamTBM with one of my best friends. I develop games on Roblox but I also Develop Websites for my own group and other groups. I am experienced in multiple programming languages such as HTML, CSS, JS, PHP, C# and Lua.
During this event, I interviewed SplitYourGamming10 on why he started using Roblox and the reasons he continues to use it. I covered several topics, including how he got into game-making and why Roblox is such a useful tool for game developers. This event also covered how Roblox is such a powerful educational tool.
hello everyone and welcome to this
Roblox event today I will be going over
the reasons for using Roblox and I'll be
interviewing split your gaming 10 who's
a Roblox developer on the platform
and what I'm going to do today is ask
him many different questions sort of why
he wants to use Roblox for reasons and
sort of many different things
and anyone who's watching this live will
be able to ask any questions and yeah so
what I'm going to do now is pass over to
split your gaming and he's going to talk
about sort of what he does on the
platform and why he does it
I hope you can all hear me
and
so for me I use Roblox for
a clever variety of different reasons
obviously the main one being to make
games it's kind of the main purpose of
the platform and everything but there's
kind of so much more to
the platform when you actually do
develop it because it's a lot more
powerful than what you kind of
I guess would use when you're younger
perhaps like you play a game like
Minecraft for example and why you do
have
some
freedom to do stuff you're still heavily
restricted but with Roblox there's so
much more available to you to use and I
really like that freedom to kind of
build whatever you can kind of think of
it's great
yeah I'll definitely agree with you it
is like such a great tool for people to
use
um so what I'm going to do is ask you a
few questions and then just answer them
however you would like and yeah if we go
from there if anyone's in the chat it's
all free to ask any questions and we
will definitely cover anything you may
have
so the first question I have is What
attracted you to using Roblox initially
that's a very good question it's
actually quite a while ago that I
started using Roblox it was actually
yourself that got me into using it
because I can remember
um
I remember you showing me something very
kind of basic yeah kind of a few years
ago now and I believe if I can remember
correctly it was actually fireworks
um
I think at the time you even yourself
you weren't that kind of
experienced with the actual developing
side of the platform and you were kind
of you found this out for yourself and
you've been using it and you showed it
to me and I was like oh my God there's
so much you can do like
even this just simple thing requires you
to program it but it's not like place a
block in and it does it all for you
actually have to sit there and program
every little bit yourself and I really
like that ability to
do what you want it's like I said a
minute ago it's it's the freedom to
actually
create something of your imagination
yeah definitely so as you mentioned it
was I think it was sort of developing
fireworks and getting to know the
platform but even then I knew very
little about Roblox nothing since then
both of us have learned so many
different things
yeah okay and so my next question is how
has Roblox improved to help you develop
your game making skills so like what
features have they adding and things
like that
um I mean there's been loads I couldn't
even sit here and miss them all there's
been loads of stuff added
um I can remember one of the main things
that were added was things like
proximity promise which really kind of
revolutionized game development because
it's just it was such an easy tool to
create client server interactions and
make a hazard developer it made your
life a lot easier and it was just kind
of that was just one of the many things
that kind of got added that were really
really unique to the game and really
really helpful for developers it's just
so many things got have been added since
both of us started and they've all been
but I'd say probably 95 of them have
been really really positive changes and
I think probably majority of them we
have used at some point or another
yeah definitely there's been loads of
like different features and all of them
have been helpful at some point and the
proximity prompts I think we've used the
most
yeah definitely yeah actually you can
use it for anything like I'll use we
could use it for a ride or open doors or
pretty much anything you have so much
freaking with it which when it first
came out it looked like oh it was only
for one set thing
um but yeah it sort of opened up to many
different things
so my next question is what challenges
have you faced being a game developer
like what bugs have you had and how did
you overcome them
oh the lift is endless literally
um
hey I can take movie world as a good
example
so even just making things for that like
with our data system that we have I
won't go too in depth into it but the
amount of bugs that I encountered making
that and the amount of times I had to
rewrite code and rewrite it again and
rewrite it again just to make
potentially even one simple thing work
but that's that's kind of one of the the
things that you
um
I guess you ex you have to expect those
sort of things when you're building or
programming anything you have to expect
these bugs and it really is just a case
of trial and error with any of it it
really is
yeah it's right could they've been many
different issues I think you've had I've
had it just makes it you have to stop
and really think about how do I overcome
this issue or what we're causing it in
the first grade
and I think one of my most common ways
of overcoming bugs was leaving it for a
couple days and going back to it on a
fresh mind yeah that definitely helps a
lot that's always the typical way it
always works sure yeah yeah yeah you you
always see something that you didn't
previously see yeah
okay and so my next question is sort of
an off-topic question about not really
game developing but it's how do you
think Roblox could be used as a tool for
education so some examples of what it
could be used for how it could be
beneficial
um well I mean I know Roblox have a
whole Education website just to show off
what you can actually do but like from
my perspective
it's a really valuable tool for
expressing your imagination
um
and you can really like you you could go
into like a school of say young
teenagers and none of them could know
anything about game development in the
slightest and you could put Roblox in
front of them and give them say a half
an hour lesson on how to use it in a
basic sense and by the end of the half
an hour lesson I can guarantee they'd be
able to make at least something
decent so maybe like a very basic house
for example because at the end of the
day it's just parts that you place
resize and move to where you want them
so obviously there's a lot more to it
than that when you go more in depth but
from an education point of view you can
really like start with the basics and
it's really good for people that want to
learn how to get into game development
because it shows them that almost like a
more simplified version with a really
good transition into the more complex
stuff all within the one platform and I
really like that
suppose so there's many different things
that could be used for if you make
children but it's like many people just
think oh Roblox is a video game platform
and that's all it's designed for but in
some ways if you could use it for more
educational things like the programming
part it could be really beneficial to
many different people
yeah yeah when you get people that are
like oh you play Roblox and they really
think they think it's just like a kids
game and at the end of the day a lot of
the games that are actually on the
platform might be targeted along towards
the younger audience because it's where
the money comes from but when you
actually sit behind and make those games
there's a lot more to it than what most
people realize
yeah because it's sort of like you
mentioned younger games could get more
money but at the end of the game making
games aren't for the money if you enjoy
making games if you enjoy doing things
on a Roblox perhaps almost guessing
that'd be a good place to be and I do
recommend anyone if they're thinking
about starting Studio or just try it
like there's no wrong way or right way
to do Roblox Studio you can do anything
you want and be as creative as you want
to be
and but that's hopefully gone to my next
question so do you have any advice for
those interested in the making Roblox
games
um no I would learn the language the
programming language lower you a little
bit before
you start because it's really helpful
even if you only want to do sort of
basic stuff it's really good to kind of
learn how the language Works a bit
um
just so that you have that understanding
if you do want to create something
simple and then I'd also suggest be very
familiar with the developer
documentation because it is a lifesaver
like if you don't know how to use
something you can look on there and a
lot of the time it will have basic
examples of stuff and it's really really
good because you can sit there try it
and think right well this is how this
works
how can I make this my own and then you
can tweak things around and play with it
to get the output that you want and from
that you learn actually how to do things
so when you're using like a feature say
like a particle emitter
you sit there and you Tinker with the
settings and like changing one setting
might completely change how it looks
like it might completely change the
direction it's going or whatever but
it's from that little bits of tinkering
that you learn right this is what this
does this is what that does and you do
that with multiple different things and
you learn through trial and error same
with programming actually how everything
works
yeah definitely select the go forward
and all of these sort of places on
Roblox is really helpful because many
people sort of don't think
or with a sort of wonder where I can get
different resources from
um and yeah it's definitely a good place
to do it on
um so moving on to my next question it's
going to be I know I got you into sort
of Roblox itself but what got you into
the actual game making part so what sort
of inspired you because you think oh I
want to start making physical games on
Roblox
and that's a good question I think once
you've kind of showed me that basic
firework example
um
I think I kind of took that in my own
sense put that on my own sort of game
and just sort of like try to understand
how everything works I was like this you
could this could be the start of
something really really good and if I
sit here and play around with this over
time I'm going to learn more and more
and I'm still learning stuff to this day
there's stuff that I don't know how to
do on the platform when I look it up I'm
like oh that's how you do it
but it really was that initial
um
you showed me what the platform that
what it is and what you can do with it
and be looking at thinking you can
actually do so much with this because
it's not
just block programming or very limited
restricted programming you actually have
the freedom to do a lot so you can
really express your imagination to as
much as you want
yeah so yeah the fireworks it's like a
really good example because one of the
main things both the boss did was
program like our own mini fireworks show
um and within that it sort of allowed us
to develop how to use party coil mixes
how to programming lower you because
from either of us really knew anything
about programming and we sort of
developed our skills from there to gain
so much more
so moving on from that question my
English question to you is going to be
what projects are you most proud of
creating so out of everything you've
done on Roblox Studio what do you think
is your best creation
um
oh that's a that's a good question
because I've done I've made so many
little random things here and there and
every single one I've been
very proud of but if it's going to be
anything it probably would be some of
the stuff that I made on Movie World
um because some of it is so
complex I guess
um
it's it's kind of like
this has taken me weeks to make and then
when the moment that it fully works out
any issues it's like oh my god I've
actually done it it's great and there's
been quite a few moments like that on
movie world because it is at the end of
the day it's our biggest game
um everything else I've made in the past
has either not been released or it's
just been to play around with trying to
understand how things work but movie was
that one game where it's like
this is out to the public everything has
to work it's the moment that does work
it's really really good
yeah definitely because movie worlds
will sort of we've worked on lots of
different games before but movie worlds
is both of our biggest game
and there's so much within it and people
may think oh it's just sort of like a
basic theme park for example but we've
learned so much from that and since we
first started the game we've learned so
many more skills we're starting to put
it in other projects and helping people
much more which we wouldn't have been
able to do probably if we didn't even
start this project up again
um
so my next question is
what are your thoughts on the future of
Roblox so how do you think it's going to
impact gaming and development and talk
about the upcoming changes do you think
it will improve the platform and if so
how
I would hope it improves the platform I
really do I mean there's as we've said
earlier there's lots and lots of new
features kind of always coming but in
terms of the game industry in itself I
don't know because
Roblox in itself is a game at the end of
the day it's treated as a game on its
own and then you have all of these other
Developers
um
kind of out there making Standalone
games and they do make
a lot of profit from it so you look at a
game franchise like Five Nights at
Freddy's it's had gone those how many
games in the series and they've all been
so successful
but then you compare to Roblox and
Roblox as a platform is insanely
successful but then you actually have to
look at the individual games with the in
Roblox and think right what how
successful are these compared to the
Standalone game franchises and that's
where it gets a bit more interesting
because even if you have a popular game
in within Roblox it's still classed as
being Roblox so in some respects
the credit almost comes down to Roblox
rather than developers themselves if you
know what I mean
yeah yeah I totally agree with
everything you've said because
it sort of they've actually Global good
features and many different like big
games outside of Roblox
they're all really successful they're
trying to work out how to sort of keep
it together and yeah
okay so moving on to another question
what are some of your most surprising or
unexpected things you've learned within
Roblox Studio
um
I don't I don't know
it's another one of those questions
where I'd actually have to kind of sit
and really really think about it
because there's so many kind of little
moments where
that's kind of happened I guess
yeah that's totally fine because yeah
there are probably many different things
if we think about it together that's
bound to be lots of different things
okay so in your journey as being a sort
of Roblox game developer have you ever
sort of encountered a breakthrough
moment where you didn't realize that's
how you do something and because of that
it's totally improved the game and make
the game better
oh yeah definitely definitely I mean
again I can't rename any examples but
but yeah I've definitely had I've
definitely had that happen to me before
even like movie was again is a very good
example of that like I've been making
stuff and then I've looked something up
on how to do something I'm like oh my
God that's how you do it more like
efficiently or that's how it's like
faster or that's how it looks better and
it's just
revolutionary in your own mind almost
because you're like how have I never
known about this before
yeah definitely there's like many
different things or sort of one because
I wonder how I do that and then I've
sounded one girl I was like oh is it
really that sort of simple but I thought
it was going to be a lot harder than
that and it sort of you realize after a
while and it's just I wish I knew that
scene sort of thing
so moving on to another question
what do you see that's apart a
successful game within the Roblox
platform
um
it's it's in my opinion that there's a
variety of things so the first one is
the design how does the game actually
look when you're playing it so if you go
onto a game that's got minimal kind of
creativity I guess so
if there's no real thought to design
like it's just a part placed you're in a
part place there there's no thought out
color scheme or anything like that
people might like it because it might
that might be the style of the game but
if you're just throwing parts around for
the sake of it you're not going to
create something that actually looks
good like there are games out there on
the platform that have been very
successful but look really simplistic
um there are there are quite a few games
like that but they've done well because
they've still the person the people the
people who have made it have still sat
there and thought about right
what can I do to actually make this look
appealing so you could make a game look
almost really bad but really good at the
same time if you kind of understand what
I'm saying it's
it's one of those things where it's like
you've got to design the game to fit
what you what the game's about it's like
with the theme park for example you
can't just have like a basic part here
part there sort of gray all-around look
you've got to have that high detail
creative color potentially colorful look
because at the end of the day theme
parks are built with
kind of different areas to them so your
theme is going to be changing throughout
if you stick to the one theme throughout
the entire park people are going to get
very bored of it very quickly but if you
actually make each little bit in itself
unique to what it's about then it looks
really really good
the second kind of thing that I'd say is
really what really makes game Stand Out
is how it functions so what what is your
experience as a user and whether that's
like a good or a bad thing so this kind
of comes down to potentially how the
story plays out how it's been programmed
little things like this so if you've got
a game that um
like let's take a Story game for example
you're kind of walking through and a
really bad jumpscare happens because a
really badly designed character just
appears in front of you it might scare
you but it's not going to look
impressive whereas if it's been
programmed to like actually jump out of
a hole in the floor and it's all
animated
then it's gonna look really really good
and it's gonna be those little things
like the user's like wow that actually
looked really good and that scared me
and it looks really good so that that
really makes
games different and again I've I've
played like a story game in the past
where I've seen examples of both of
these things so it's like a horror game
specifically I've seen it where you have
just
blank ragdolls just appear in front of
you to Giant jump scare you and while it
might work it doesn't look that
impressive because it's it looks a bit
lazy in a sense because they've just
gone programmers just gone right well
I'm just going to make this appear in
front of you rather than say make it
burst through a window and like collapse
in front of you if you know what I'm
getting out there
yeah definitely that's all there's many
different ways you could do it and
because you said about the jump scares
you can do it in a sort of basic way or
an advanced way and both of those waves
may work for different people it sort of
depends on the person but yeah it's
definitely very good points you've made
so
another question
how do you manage to stay motivatives
and continue creating games on Roblox
because one of the many things sort of
people say is oh I've burnt out from
making games or I'm getting bored of
making games but how do you stay
motivating on creating them
I mean admittedly I do get very bored
with doing stuff sometimes and I do take
breaks from game developing and I think
that's the kind of the way that you that
I deal with it if I was to sit and go on
Roblox Studio every single day of my
life and program something after a week
I'd be bored and I would probably leave
the platform for months at that point so
I have to kind of always Pace myself I
have to a little bit hear a little bit
there do something else different
completely different so it might be like
but at half the day I did a bit of I do
a bit of game developing you know I
program something new or built something
new then I'll go and play a Roblox game
or I'll go and play a completely
different game or I'll do some website
development and I think just having that
kind of
almost random mix of things to do is
what allows me to stay
focused with the platform because
if you just stick to one thing solidly
you're gonna get bored a bit very
quickly
so adding that kind of Randomness we're
not even necessarily random but just
adding
different different things to do to
occupy your time it really really helps
yeah definitely I think one of the many
things I've had before was yeah sort of
being burnt out you want to bring out an
update and you've worked on it so much
you just feel so tired from doing it and
people may think oh it may just be me
but I guarantee you there's so many
people which may feel burnt out and if
you're starting to feel burnt out I
would say just take a small break and
sort of play games or do something you
enjoy doing and maybe just sort of relax
from developing for a couple days or
even a couple weeks if you feel like you
need to
um no one's going to force you to come
on it and at the end of the day it falls
as long as you're okay you feel okay
it's definitely good to try and take a
break whenever
so short for mini Point acting onto that
have you ever sort of faced any setbacks
or disappointments when working on a
Roblox game for example you're missing a
feature or something you want isn't on
there
definitely definitely 100
um there's a there's a game obviously
that we're kind of working on at the
moment where one of the features
actually there was a feature that got
brought out about two days after we
started making it
um
and that was it was really helpful but
had we not had this
um feature kind of come out
it would have been very difficult for us
to make the game
um
so yeah it's very
yeah
yeah it was awesome it was the drug
detector oh it was something similar to
that
um yeah but it was uh when it came out
it sort of meant
um instead of trying a program listing
up a part or moving it around this new
feature that came out sort of completely
changed the game for us and it saved for
so many hours and because of that our
developed them has gone so much quicker
on this upcoming game
so
while learning sort of programming and
building is there anything you've
learned On Studio or on Roblox itself
which you've been able to use on other
platforms just sort of from the
knowledge of Roblox
um
programming wise I'd say no because
the language that Roblox uses liver you
it's a very very heavily modified
version of Lua and it means you can't
really just use that on another thing
like you you've learned lure in a sense
but at the end of the day most games
won't use lure probably the main thing
that I've taken away from Roblox that
I've used in other things is a design
aspect
so you create something
let's say a building a modern building
and you realize right well this shape
look if I do this sort of shape to make
it look modern and I've kind of put
these pieces together and I think those
together work or those kind of colors
and those sort of looks it looks really
good together you can take that sort of
design element away from the platform
and use it on other things so if you're
playing other games that have that
creative aspect you can think
right well I want to make something kind
of that looks modern and I know from
doing Roblox game development that this
sort of shape looks really really nice
very desperately because there's sort of
many different things you can take from
it and if you mentioned like the
creative part you can use it pretty much
anywhere even trying a plan out how to
use it on sort of about other things
they're working on getting up there
so moving on from that topic Roblox is
sort of known as a platform for younger
people and by younger people are sort of
being underage things in a way
but what do you think is one of the
biggest advantages of using Roblox as a
platform for games development compared
to sort of like alternative competitors
because of the younger audience
um
well I mean you kind of got the audience
already sorted out for you so if you're
making like a game safer
um
I don't know let's say under under tens
your audience is kind of already there
for you so rather than like if you make
a game a standalone game you then gonna
get it onto a platform where you can
kind of advertise it and allow people to
buy the game or get the game however it
might be done
um and it can be a lot harder to then
advertise that whereas Roblox you can
kind of publish the game all of that
bits done for you you can advertise the
game in whatever way you want you can
pay for the game to be advertised you
don't have to but you can
um you can put it out there you can
share it with people really easily
because all they have to do is log in
and just press play and it does
everything for them so if you're
appealing to that younger audience it's
really good because it means they're not
gonna have to then try and download that
game and it's also it's also really
beneficial from like a platform
perspective so you can publish to PC
Mobile tablet VR Xbox
all in one go without having to do kind
of anything different whereas if you
were making like a standalone game
you're gonna have to program different
things for each platform so like if
you're you have to program something
different for PC than you would for
phone and then that takes up even more
time even more effort and it makes
everything a lot more difficult so using
Roblox is really good because you
publish the one version and it works and
all the platforms and like from a young
person's perspective so if you've got
like a child that say five years old
using Roblox chance I probably don't
already have ROBLOX downloaded on their
phone or on their tablet or whatever
and so I'm one of their friends and I go
oh I played this game on Roblox recently
and they can say the game's called such
and such that a person can then go on to
Roblox on their own device and look up
your game and just play it with a click
of a button and it's easy don't have to
install anything new or do anything
literally just have to press play
yeah definitely they're sort of mainly
different ways or different ways to
advertise your game even to friends and
I think both of us have done it before
or we've seen a game we've mentioned you
get to some of our friends for example
oh I've seen this game and it sort of
spreads it to other people and it's a
good way which you can't really do on
other platforms
um so a similar topic and the next
question for it will be what do you
think roblox's impact is being on about
the game in Industry as a whole because
I think the most recent stats sort of
showed robots is one of the biggest
gaming platforms ever made
yeah I mean I don't keep up with gaming
I don't really keep up with news that
much to be honest I don't know too many
details but from what I do know I know
recently Roblox is it's getting up there
in like one of the most used game
platforms it's not quite at the top yet
because I know games like Minecraft are
up at the very very top as being like
the most downloaded or the most brought
games and I know Roblox is very very
slowly catching up
um but from whatever like I said from
what I kind of do now I know it is
starting to make a very big impact and
people are starting to hear about it
more and more you'll get kind of these
other developers that build Standalone
games and they're like some of them will
be like oh watch Roblox I've never heard
of that before and then it's getting to
the point more and more now whether like
you say have you ever used Roblox and
they're like yeah I mean I've kind of
experimented on around with it and I've
kind of moved away from
the Standalone game development to my
experimented with Roblox a bit and that
is because it's becoming so much bigger
definitely because I think when I joined
my platform which is a scary thought
almost nine years ago
um it changed so much and I remember it
sort of being a oh it was a fun game to
play but now it's sort of
so many people pretty much everyone I've
spoken to have heard of the platform
and that topic sort of moves on to our
sort of a nice topic and a nice question
so are there any particular game
developers on Roblox or creatives that
have inspired you to sort of use the
platform
um
I don't know really because when I first
started using Roblox it wasn't so much
for the developing I mean my very very
first experience of the platform was you
showing me the fireworks but from that
point onwards I didn't dive too much
into the developing side I did
experiment around a little bit here and
there but I realized like there's so
many games on here that I can play so
easily and I kind of took almost months
um after that and I was just just
playing games constantly like getting a
feel for the platform and what it was
like so in in terms of like is there
anyone specifically that's inspired
inspired me I'd probably say no
because
I haven't really like
the thing is you get these people making
games but they don't really share how
they've done it or what they've
kind of done to make their game or how
they've got to that point so it's it's
very difficult because you can't almost
look up to someone like you can see
they've created this game but there's no
almost backstory to it you kind of can't
put yourself in their shoes and think
like
I've created this really good game
um and like how they or they've created
this really good game how can I do that
myself because you're still at the same
point that you started out because you
still you've still gotta make everything
yourself because they don't just tell
you what they're gonna do and it's fair
enough but it's it's a very difficult
one to say like all such and such has
inspired me because
have they really inspired you like
unless you know the person or have
spoken to the person it's very difficult
to say someone's actually inspired you
especially when they've not like told
anyone like what they did for their game
how they came up with it or they've not
like kind of said anything because kind
of what you'll find is a lot of
developers will almost hide in the
shadows like they'll make the game and
they'll release it but they won't really
do anything other than that they won't
kind of go out there and say we're
showing you kind of our step-by-step
process on how to make a game or we're
showing you what gave us the idea to do
it a lot of developers don't do that and
unless you have that kind of say to them
you can't really say they've inspired
you
yeah I suppose there's some very valid
points in there and yeah I suppose we
can't sort of picker
developer but if you can't call pick a
developer would you say you have a sort
of favorite game on Roblox and if so
what sort of makes it stand out compared
to all of the other I think there's like
almost a billion games on the platform
yeah
um I mean I don't have a favorite game I
play lots and lots of different games
constantly like my history over the last
30 days is just loads of different
things to keep myself entertained
um but they're the same thing that
you'll see pretty much throughout all of
them is something I said earlier about
what makes a game
so good
it's that kind of well thought out
design like does the game fit its theme
does the design fit its theme does it
have that really good user experience is
it kind of polished off on the top does
it look clean when you play it does it
feel clean when you play it if you kind
of get where I'm coming from with that
there's so many games on the platform I
suppose it is very difficult to pick out
and get jacked again
so we've been getting you completed all
the questions
um and we're thinking of two more left
in any questions people may have in the
chat
um but what do you hope to achieve or
create in the future on Roblox
um
well I mean at the moment movie world is
our kind of biggest thing and I really
want to
give
that game a real good polish up on the
top like I've I've sat down and thought
like how can we actually make this game
better and I've come up with a few ideas
but it's it's actually sitting there and
doing that
um takes so much time that we've not
actually been able to do it so I would
love to be able to kind of implement
um all of these things that we've kind
of sat down and thought about into the
movie world or even use them in new
games and start when we start from from
scratch really think how can we make
this the best it can possibly be how can
we almost polish it off now and not have
to do it later and that doing that on
movie world and any future games that we
make would really make me very happy
yeah definitely they're sort of many
different things
and yeah it's sort of it's be surprising
how the future can definitely come with
what we create
so sort of one of the final questions
I'm going to ask you is if you could gag
any feature on the platform what feature
would you add and sort of why would you
add it
um
I mean there's a lot of things which I
would like to have on Roblox but I think
some of the
one of the main things would be the
ability to simplify parts of it down
where possible so sometimes what you'll
find when programming
um is you want to do something very
simple and it actually takes quite a big
chunk of code to do it so things like
get trying to get like a key press from
a keyboard on a computer it isn't just
like one line of code to say like when
this keeps pressed do this you actually
have to sit there and be like when a key
is pressed check what key that is and if
it is this key then do this and I think
having some simpler ways to do things
like that would be really great because
even like using the key press example
you can't do that when you're
scripture on the server because it makes
sense because your server can't listen
for all of your kind of clients doing
that but if there was perhaps a Sim
simpler way for
the server and the client to almost
communicate something like that that
would be great so you could just put
something very simple on the client and
have that very easily kind of come back
across to the server and that really
helps when you're coming down to like
anti-exploit stuff and just making the
game function better for everybody
yeah definitely and I think sort of
robots are planning on so many new
features in the future I'm so excited to
see what will be coming in literally a
couple months even they've been out so
many new things and pretty much every
update they thought out has been really
beneficial at the new Lewis app which
they bought out they've just
feature for being able to add custom
images onto that speech bubbles and
things and all of the features have been
so perfect and nice and I'm sort of
really excited to see like if we were to
redo this event next year for example
when we can talk about how much you've
changed because I expect tons of things
will change
so those were all of my questions
if anyone else has any questions left
in the chats all free to say anything
but if no one else has any questions
I want to thank do you see your time
split your gaming and I hope everyone
has a very good day